NBA-goat (part 2)
This is a continuation of the NBA-goat project where I explore different statistical methods for estimating the true-skill of a team over time. Part 1 covered ELO. Part 2 covers ADF (Assumed Density Filtering).
A note about the notebooks.
I wrote this tutorial before I was aware of hackmd.io. At the time, I would write massive Jupiter notebooks with all the math, code and figures. The nbviewer link will take you to the rendered notebook - this is the recommended way of viewing the project. The 2nd cell of the notebooks contains some javascript which hides all the input code cells for a pleasant reading experience. If you’re interested in the code, then please click on the here link in the 2nd cell.
Part 2. ADF:
https://nbviewer.jupyter.org/github/priyamtejaswin/nba-goat/blob/master/nb-adf_team.ipynb
- Start by explaining the 2 core operations (convolution, greater-than).
- Explain the clutter problem and the complexity involved with calculating the exact posterior.
- Derive the parameter updates for the clutter problem using ADF.
- Visualise the update procedure.
- Setup the skill estimation problem in context of ADF.
- Derive updates using ADF.
- Apply on NBA data.
- Compare against mov-Elo from previous notebook.
Scroll down to the last cell to view ADF in action while estimating the true mean in noise!